Designing Mobile Apps — Tips And Techniques

Designing Mobile Apps — Tips And Techniques

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This eBook provides you with some useful tips and tricks, regardless of whether you're taking your first steps in app design or looking to adopt some best practices from industry pros. To help you broadly position your future app, our authors cover the three biggest platforms: iOS, Android and Windows Mobile. Some step-by-step coding tutorials will take you by the hand, as will exciting new techniques that go beyond the usual. In addition, the eBook features handy cross-platform topics such as prototyping, as well as a field guide to app testing, and advice on marketing your app. TABLE OF CONTENTS - A Guide To iOS App Development For Web Designers - Get Started Writing iOS Apps With RubyMotion - Mobile Prototyping With Axure RP - Creating Realistic iPhone Games With Cocos2D - Mobile Design Practices For Android: Tips And Techniques - C-Swipe: An Ergonomic Solution To Navigation Fragmentation On Android - Windows Phone Design For Developers - A Field Guide To Mobile App Testing - How To Succeed With Your Mobile AppFirst of all, leta#39;s define what a prototype is and is not. ... The best testing prototype has only what you need for your purpose and not a single thing more. ... I run Axure on a MacBook Pro at work and on an iMac in my home office. ... to Axure, start by learning some of the things you shouldna#39;t do, such as creating unnecessary text widgets and not naming your ... UP. YOUR. PROJECT. For a mobile website or app, just create the prototypea#39;s pages in a smartphone-friendly width and height.

Title:Designing Mobile Apps — Tips And Techniques
Publisher:Smashing Magazine - 2013

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